Well that was tough! Came of the turbo and my nose started bleeding straight away. Lucky for me it wasn't a minute earlier.
AAAC I think you are at least as quick as on your previous turbo. Probably quicker. Back in the slingshot days I might have kept up but no chance now. Ended up riding defensively and mostly watching Berty to try and keep him at bay. I thought you might get me on the slopes Berty.
Funny ride that.
I climbed hard and relaxed totally on the descents.
I pushed it on the flatter section in the middle and worked hard again on the climb off of the flatter part.
Across the top of the final high section I just backed of to 179 watts (ish) and although my speeds may not have been as high as yours for that section I just seemed to cruise almost effortlessly over the minor ascents and they were over before any additional resistance set in (in most cases).
Where I could feel the pressure building on the pedals i just beasted it as I was well rested and then the final descent was another nap before the final rise finishing with an HR of 144 and never touching my warning level of 160.
I truly believe that the script writers have employed and over simplified process to smooth gradient transitions which resulted in the Pro Sling.
They have, I believe, now added a bolt on to fix the Pro Sling which has resulted in the dead stop (not quite dead but that is how it feels).
To some degree we seem to be having some success in avoiding that by not pushing to hard into the slope transition.
By doing this you may loose some top end speed but you still appear to get a benefit by not pushing too hard all be it this is hard to measure.
I intend to make up some test sessions to look more closely at these SW design features and see how the resistance etc reacts to employing different riding strategies.
This is not really to see 'how to play the game' rather try and demonstrate some of the shortfalls in the simulator/trainer FW.