I haven't seen this discussed elsewhere, but may have missed it.
AIUI Cycle helmets work by spreading the energy of an impact over a larger area and time as the relatively soft foam deforms.
So we don't degenerate into the traditional pissng contest, assume we're talking about a case where the helmet is working within the limits of it's design parameters to provide a tangible level of protection against injury.
Now, if small hard objects like cameras & lights are attached to the helmet, doesn't this negate the point of the helmet, and possibly make things worse?
By concentrating the force of impact over a small area, roughly the size of one of the ventilation holes, the surrounding foam would compress round the object, effectively holding it in place as it's forced through the foam /through a hole and into the skull ? - effectively turning what might have been a nasty bump into a serious brain injury?
Would M'learned friends argue that by fitting such objects the culpri...errr.. victim got no more than they deserved?
AIUI Cycle helmets work by spreading the energy of an impact over a larger area and time as the relatively soft foam deforms.
So we don't degenerate into the traditional pissng contest, assume we're talking about a case where the helmet is working within the limits of it's design parameters to provide a tangible level of protection against injury.
Now, if small hard objects like cameras & lights are attached to the helmet, doesn't this negate the point of the helmet, and possibly make things worse?
By concentrating the force of impact over a small area, roughly the size of one of the ventilation holes, the surrounding foam would compress round the object, effectively holding it in place as it's forced through the foam /through a hole and into the skull ? - effectively turning what might have been a nasty bump into a serious brain injury?
Would M'learned friends argue that by fitting such objects the culpri...errr.. victim got no more than they deserved?