Andy's Modelmaking Misadventures

Page may contain affiliate links. Please see terms for details.
2023_10_03_aux_dusenjager_16a.jpg


Having repainted a police car, a getaway car was the obvious next project. The car in question had already had a few adventures but it was time to make it look a bit less “Soviet era staff car” and more like something a self respecting gangster would use.

pulp_car_40e_04.jpg


So I took it to pieces, and discovered it had ambitions on being a jigsaw puzzle...

This meant that assuming I could put it back together, I could make a few changes without resorting to a hacksaw, so the rather distinctive radiator was replaced with some plastic and wire mesh, which reduced the red army factor, and I decided to push it a bit more by making a two-tone colour scheme. A bit of research found a combination I liked, and the first attempt to reproduce this created something that looked like a clown car, before being heavily weathered until it was little more respectable.

pulp_car_40e_08.jpg


Reassembly followed, which proved as awkward as expected. It wasn’t helped by yours truly whacking the pot holding all the little parts by mistake and sending screws and clear plastic bits scattering across the floor; it took a good ten minutes to find the rear window.

Eventually, the jigsaw became a car again…

pulp_car_40e_09.jpg


pulp_car_40e_12.jpg


Of course, now I have a proper getaway car, I probably should have an appropriate gang of criminals to use it…
 

GLC1956

Regular
Location
Michigan USA
Like the weathering, looks good
 
2023_11_26_dvt_01_29.jpg


This is the state of play on the driving trailer; it's now primed, but I need to add lots of pipes on the front end before I can paint it. The end result of the pipes will probably look a bit like the RHB's ABe 8/12 units, which in contrast to their standard gauge equivalents, can't push all the service connections into a coupling.

Progress will continue when I've got materials together to make said pipes. In the meantime, I've been getting ideas again about more conversions for tabletop games...
 
For various reasons I'm not in a position to make many railway models at the moment, so I'll be posting more tabletop gaming projects for a bit.

2023_11_14_security_van_11a.jpg


Recently I added a police car and getaway car to the Tabletop motor pool, so I decided the next obvious addition was a bullion truck.

Ascension Island is a mere 88km², or 34 Sq. miles, surrounded by several thousand square miles of Atlantic Ocean. A Bullion truck may seem a bit superfluous in the circumstances, but our version of Ascencsion in 1937 has become an international trade and diplomacy hub connecting South America and Europe. As such it is full of celebrities, politicians and millionaires, which of course means hotels, casinos and banks, which have to transfer cash safely; not to mention artworks, jewellery, and miscellaneous devices to take over the world.

It almost sounds feasible if you say it quickly.

2023_11_07_security_van_05.jpg



The original plan was for a simple repaint, but as usual I got carried away and decided it needed to look more bulky and solid. I filed the back flat and added a thick plastic box to give it a bit more bulk, and of course a really solid looking door to protect whatever mysterious cargo is inside. I also added another step for some ne’er do well to stand on while trying to break in.

2023_11_07_security_van_07.jpg


Unfortunately a hundred years ago security vans were mostly a rather boring black colour. Wanting a bit more variety I noticed that one of the biggest US based companies paints their trucks in red and black, so I decided they have the “contract” for Ascension and pre-dated this colour scheme.

2023_11_14_security_van_12.jpg


Of course, bull bars were not invented in 1937, or about thirty years after for that matter, but with all the other ‘inaccuracies’ this is just another to add to the list. Besides, the Bullion Van is entirely likely to share a table top with a steam powered mono-wheel at some point., which should distract historical purists.
 
power_station_20.jpg


I built a “Power Station” for tabletop games a few months back, and mention was made of some kind of generating machinery to be made for the inside, preferably of a large, looming, and ominous nature to form the main power supply for the Island/town/mad scientist’s secret laboratory with all the potential for shenanigans this entails.

This is supposed to be the main steam boiler. My knowledge of these things is limited to the understanding that boilers tend to be round and can go bang is not properly supervised, but I’m assuming the thinner pipe will be the steam pipe to the dynamo which will have a connected control panel, random wires, and overly large insulators.

Of course it will also feature a Big Red Lever for a mad scientist to command his minions to throw, probably while screaming “Fools! I’ll destroy them all!”
 
Umm, you will also need a turbine. Which is even bigger and rounder. ;)
 
I realised I have been remiss in finishing the “Mysterious Chemicals” Pulp saga. The previous episode finished several months ago with the “Auxiliary Police” (AKA The Baddies) escaping with the loot. This clearly would not do, so it was time for a rematch.

2023_11_21_secret_chemicals_finale_01.jpg


The problem for the Auxiliaries is that the game is set on Ascension Island, a 34 sq mile (88 km²) lump of volcanic rock in the middle of the Atlantic between Africa and South America. This means they have to get their loot out, so after hiding it in the “Montaro trading” warehouse, they are about to try and smuggle it to a waiting Airship.

Unfortunately for them, the Aroura Crew under Betsy Miller have been tipped off, and are approaching from the aerodrome…

2023_11_21_secret_chemicals_finale_07.jpg


The Auxiliaries set off. Their ‘leader’ Col. Lawrence and his main henchman, Lt. Gunning, have placed the Chemicals in their truck. Lawrence insists on driving this time.

2023_11_21_secret_chemicals_finale_02.jpg


Other team members are making their way on foot, and taking every opportunity to bag some extra loot.

2023_11_21_secret_chemicals_finale_09.jpg


For some this went better than others: Seaman Dundas and “Matron Fox” are spotted successfully negotiating for a rocket pack, presumably for use next time they meet the Württemberg Rocket troops. Their Colleague “Commandant” Allen tried to steal a shipment from a truck. Unfortunately the die showed it as “booby trapped”, so it went bang.

Meanwhile, the Aroura Crew are not taking any chances and have set up an ambush.

2023_11_21_secret_chemicals_finale_10.jpg


Johansen is investigating an “Auxiliary Vent” on the Mono-wheel. One advantage of having a thoroughly ridiculous item like the steam powered mono-wheel is that when the dice come with something esoteric like an “Auxiliary Vent” with no obvious context, I have somewhere to put it.

2023_11_21_secret_chemicals_finale_11.jpg


Suddenly the truck driven by Col. Lawrence roars around the corner at nearly sixteen miles an hour, and chaos ensues. Miller fires at Lawrence, and the dice show three successes (4 or above).

2023_11_21_secret_chemicals_finale_15.jpg


Col. Lawrence is not very skilled at anything except running away, which he can be seen doing below. Strictly speaking the published rules rules dictate he would be “down” but we have decided that the Colonel would never stay around long enough to get shot, the Local Rule is that he runs away.

pxl_20231121_152208428.jpg


Crucially, and typically, he neglected to stop the truck before jumping. Now the chemicals and Lt. Gunning are in an out of control vehicle, heading towards a wall…

Meanwhile Seaman Dundas and Matron Fox of the Auxiliaries have sneaked up on the Monowheel. Fox uses the old “What’s that over there” on Johannsen…

2023_11_21_secret_chemicals_finale_17.jpg


And then Seaman Dundas comes up behind Johannsen and exacts revenge for their previous encounter.

2023_11_21_secret_chemicals_finale_18.jpg


But they make them tough in Scandinavia and Johansen gets back up. In a scene that would do justice to the Three Stooges, first one goes down, and then the other. Johansen and Matron even shoot each other at point blank range and manage to miss entirely. In the end, Matron and Johansen are left standing, and both have dropped the rocket pack and the auxiliary vent respectively. Everything hangs in the balance…

But Johansen’s crew mate Johanita Ramirez joins the battle, possibly out of embarrassment, and this turns the tables in his favour…

2023_11_21_secret_chemicals_finale_21.jpg


But this is really the secondary fight, As Lt. Gunning careers towards the building in his out of control truck he reaches desperately for the wheel, but to no avail.

2023_11_21_secret_chemicals_finale_22-1.jpg


In previous games this truck was all but indestructible, but a collision with a building proves to be too much and it is wrecked entirely. Betsy deals with Lt. Gunning and finally takes the secret Chemicals from the wrecked vehicle.

With the rest of the Auxiliaries down or absconded, Matron Fox can only watch as the victorious Aroura Crew depart with the loot.

2023_11_21_secret_chemicals_finale_26.jpg


Finally the Aroura crew succeed; it took them long enough. However, those dastardly Auxiliary Police will probably be back soon with more evil plans, and besides, the Aroura crew are beginning to attract the attention of the Royal Navy Air Service police force, who are theoretically the real police on the Island, and Captain Bryant doesn’t take kindly to all these nefarious goings on…
 
Top Bottom