I've just done my first test ride based on a ride I did on 22/3 in France and recorded on my
GoPro and Garmin 520 and ridden using BigRingVR.
The result was excellent. It felt pretty much exactly like the real thing, gradients, transitions etc. No hiccups.
The original ride on 22/3 can be seen here on Strava
https://www.strava.com/activities/910065708
The VR ride can be seen here...
https://www.strava.com/activities/937279950
For comparison you can see the segments involved below with my times both for the VR ride, 22/3 ride and my PB. Don't laugh
VR ride - 15.8 miles, Time 59:27, Av speed 16 mph
22/3 ride 16 mile, Time 1:00:00, Av speed 16 mph
........................................ VR.......... 22/3....... PB
Descent to St Martin .... 2:46........ 3:25....... 3:20
St Sauveur to Soulomes 17:32..... 16:59....... 16:38
Sabadel towards St Martin 7:57...... 7:44.... 6:30
Layssargues Climb .......... 9:04...... 8:35..... 7:32
As you can see, all pretty consistent. I had to recreate the segments for the VR ride hence my KOMs as no one else has ridden them as VR rides.
The Descent to St Martin is faster on VR but that's because I never had to worry about the bends.
If I was being really picky I would slightly tweak the alignment of video versus gradient timing ( video fractionally ahead of garmin track but only VERY slightly). This would be fairly simple to do.
I also did another short test of part of another route where I knocked my sunglasses off when a flying beasty got between them and my eyes and I panicked. this resulted in me having to stop and recover them from the road. I cut out the bit of video of me doing this and also tried to edit the garmin file.
This seemed to have worked reasonably well but I haven't really worked out the best way of editing if the ride necessitates stopping and starting.
In France this wasn't a problem as the traffic was non existent but in a more urban environment with traffic lights etc I' haven't worked out the best way to handle this.
Anyway... bottom line is that I was greatly impressed with the way BigRingVR handled my attempt.