gaijintendo
Veteran
- Location
- Scotchland
I have pottered about once or twice, but with Android exclusively.
I had some orphaned kid relatives staying one Christmas, and they just kept playing Wii U, so I got them to make a minigame for android. It worked rather well as a simulation for a real job: time constraints, bodges, immediately learning maths lessons.
https://github.com/gaijintendo/SumBrain
I also made these basically in an evening:
https://play.google.com/store/apps/details?id=info.graphrica.rotr
https://play.google.com/store/apps/details?id=com.graphrica.clickr
They are nothing to be proud of, but I made them...
I also made a guitar amplifier app, but back then android was the absolute worst for audio, and probably is just approaching usable now.
If you are already programming, you can bash things out. Making things with infrastructure, and that look good though is a fine art.
Another games engine: I have enjoyed pottering with Construct. Very quick and moderately intuitive, and if purchased can target a bunch of platforms.
Now I'm off to potter with @ColinJ's Godot!
I had some orphaned kid relatives staying one Christmas, and they just kept playing Wii U, so I got them to make a minigame for android. It worked rather well as a simulation for a real job: time constraints, bodges, immediately learning maths lessons.
https://github.com/gaijintendo/SumBrain
I also made these basically in an evening:
https://play.google.com/store/apps/details?id=info.graphrica.rotr
https://play.google.com/store/apps/details?id=com.graphrica.clickr
They are nothing to be proud of, but I made them...
I also made a guitar amplifier app, but back then android was the absolute worst for audio, and probably is just approaching usable now.
If you are already programming, you can bash things out. Making things with infrastructure, and that look good though is a fine art.
Another games engine: I have enjoyed pottering with Construct. Very quick and moderately intuitive, and if purchased can target a bunch of platforms.
Now I'm off to potter with @ColinJ's Godot!